If two 1s are rolled, the player adds 25 to the turn total.This variation is the same as Two-Dice Pig, except: Some versions of this game instead use 6 as the "bad" die face. If a double is rolled, the point total is added to the turn total as with any roll but the player is obligated to roll again (possible sub-variation of the two-dice game).If two 1s are rolled, the player’s entire score is lost, and the turn ends.If a single 1 is rolled, the player scores nothing and the turn ends.If neither shows a 1, their sum is added to the turn total. This variation is the same as Pig, except: The game can be played with a pair of dice instead of one This has a 0.9% disadvantage against optimal play. Otherwise, hold on 21 plus the difference between scores divided by 8. If either player has a score of 71 or higher, roll to win. This has a 3.3% disadvantage against optimal play. '4 scoring turns' holds at 25 on the first turn, then on subsequent turns divides the amount needed to reach 100 by the number of turns remaining.This has a 4.2% disadvantage against optimal play. 'Hold at 25' was found to be more effective.This strategy has a 8% disadvantage against optimal play. Each turn, the player rolls until they score 20 or more, then holds. Many 2-dice variants have been analysed, and human-playable Pig strategies have been compared to optimal play. If this point is inside the gray solid, the player should roll. Such information corresponds to a 3D point in the graph's space. At any time, the relevant decision information includes the player's score, the opponent's score, and the turn total. Optimal play for 2-player Pig was computed by Todd W. The next player, Alexis, rolls the sequence 4-5-3-5-6, after which she chooses to hold, and adds her turn total of 23 points to her score.Ī visualisation of optimal play in the game of 2-player Pig Donald rolls a 1, and must end his turn without scoring. Donald rolls a 2, and could hold with a turn total of 7 points, but chooses to roll again. Donald could hold and score 5 points, but chooses to roll again. The first player to score 100 or more points wins.įor example, the first player, Donald, begins a turn with a roll of 5. If a player chooses to "hold", their turn total is added to their score, and it becomes the next player's turn.
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